Saunders, Rob and Bown, Oliver (2015) Computational Social Creativity. Artificial Life, 21 (3). pp. 366-378. ISSN 1064-5462
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Abstract / Summary
This article reviews the development of computational models of creativity where social interactions are central. We refer to this area as computational social creativity. Its context is described, including the broader study of creativity, the computational modeling of other social phenomena, and computational models of individual creativity. Computational modeling has been applied to a number of areas of social creativity and has the potential to contribute to our understanding of creativity. A number of requirements for computational models of social creativity are common in artificial life and computational social science simulations. Three key themes are identified: (1) computational social creativity research has a critical role to play in understanding creativity as a social phenomenon and advancing computational creativity by making clear epistemological contributions in ways that would be challenging for other approaches; (2) the methodologies developed in artificial life and computational social science carry over directly to computational social creativity; and (3) the combination of computational social creativity with individual models of creativity presents significant opportunities and poses interesting challenges for the development of integrated models of creativity that have yet to be realized.
Item Type: | Article |
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Identification Number: | 10.1162/ARTL_a_00177 |
ISSN: | 1064-5462 |
Subjects: | Computer Science, Information & General Works Social Sciences |
Courses by Department: | The Games Academy > Digital Games |
Depositing User: | Rob Saunders |
Date Deposited: | 26 Apr 2017 09:32 |
Last Modified: | 23 Nov 2023 13:42 |
URI: | https://falmouth-test.eprints-hosting.org/id/eprint/2542 |
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