Gaudl, Swen (2017) Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions. In: ICIDS 2017: Authoring for Interactive Storytelling, Madeira, Portugal.
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Abstract / Summary
In this paper, a novel design methodology---Agile Behaviour
Design---is presented which accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to supported independent work of both designers and programmers by reducing bottleneck situations.
The approach then fosters the creation of more loose and fluid interactions between design and implementation leaving more freedom for creative expression.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | Research Technology |
Courses by Department: | The Games Academy > Computing for Games |
Depositing User: | Swen Gaudl |
Date Deposited: | 20 Nov 2017 15:09 |
Last Modified: | 23 Nov 2023 13:48 |
URI: | https://falmouth-test.eprints-hosting.org/id/eprint/2752 |
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