Sjölie, Daniel and Badylak, Sebastian (2019) Mind tricks for presence. In: FDG '19 Proceedings of the 14th International Conference on the Foundations of Digital Games San Luis Obispo, California — August 26-30, 2019. ACM Press, New York. ISBN 978-1-4503-7217-6
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Abstract / Summary
As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessible descriptions of the surrounding theory is desirable. An initial focus on high-level concepts can provide common language for diverse teams, including artists, designers and engineers, helping them to quickly get a sense of basic principles and gain a familiarity with related research for further study. The concepts of synchronized reality and grounded simulation are introduced as helpful starting points for thinking about the design and development of mixed reality systems with optimal presence. This paper provides case studies where recent commercial VR applications are analyzed with the proposed principles in mind, in an attempt to illustrate to developers how to think about design of mixed reality games for optimal presence.
Item Type: | Book Section |
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Additional Information: | ** Article version: VoR ** From Crossref via Jisc Publications Router ** Licence for VoR version of this article starting on 26-08-2019: http://www.acm.org/publications/policies/copyright_policy#Background |
Uncontrolled Keywords: | Games; virtual reality; mixed reality |
ISBN: | 978-1-4503-7217-6 |
Subjects: | Computer Science, Information & General Works Communication > Media > Digital Media |
Related URLs: | |
SWORD Depositor: | Mr JISC Pubrouter |
Depositing User: | Sebastian Badylak |
Date Deposited: | 25 Sep 2019 14:43 |
Last Modified: | 11 Nov 2022 16:26 |
URI: | https://falmouth-test.eprints-hosting.org/id/eprint/3409 |
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