Future Energy Networks and the Role of Interactive Gaming as Simulation

Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287

[thumbnail of DBONeill and AHook_2015_Future Energy Networks_FINAL.pdf]
Preview
Text
DBONeill and AHook_2015_Future Energy Networks_FINAL.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (244kB) | Preview

Abstract / Summary

As energy systems integration deepens to support the development of a cleaner and more intelligent energy infrastructure, it will be increasingly important for consumers to better understand their relationship to energy systems and to take more proactive roles in managing energy. Foregrounding the importance of systems comprehension, we argue for the strong potential of interactive games to be helpful in engaging consumers in sustainable energy practices, as they can demonstrate complex system dynamics through simulation-based experiences. Focusing on interrogations of engagement and social change posed by gaming theorists and designers, and using several flagship interactive games as points of reference, we discuss the elements of game space that make it capable of simulating complex systems and large-scale implications of energy decisions richly and effectively. We discuss social, technological, and narrative elements of game play, pairing a theoretical investigation with a practical exploration of how energyrelated games can link with data in the real world, with particular emphasis on the emerging Internet of Things. Our conclusions emphasise the importance of game simulation toward the longer-term goal of cultivating more complex patterns of interaction and cultural analysis around energy use; this is based on the assertion that energy, a social resource, must be managed in ways that are equally social.

Item Type: Article
Identification Number: 10.1016/j.futures.2016.03.018
Uncontrolled Keywords: renewable energy, sustainability, arts, games studies, virtuality, interactive, gaming, video games, complexity, system, energy, climate change
ISSN: 0016-3287
Subjects: Geography & Environment > Climate Change
Computer Science, Information & General Works
Technology > Digital Works > Animation
Technology > Digital Works > Digital Games
Technology > Digital Works
Education
Geography & Environment
Geography & Environment > International
Social Sciences
Technology
Courses by Department: The School of Writing & Journalism > English & Writing
Related URLs:
Depositing User: Danielle Barrios-O'Neill
Date Deposited: 22 Mar 2017 14:38
Last Modified: 11 Nov 2022 16:31
URI: https://falmouth-test.eprints-hosting.org/id/eprint/2332

Actions

View Item View Item (login required)