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Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Ma, Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Belinskiy, Anton and Bhui, Kamaldeep (2023) Coziness in Games: Second Homes, Audiences and Aesthetics. Games and Culture. ISSN 1555-4120 (Submitted) Item availability may be restricted. |
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Ray, Emma, Ma, Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Pavarini, Gabriela, Hugh-Jones, Siobhan, Mankee-Williams, Anna ORCID: https://orcid.org/0000-0002-0829-8441, Belinskiy, Anton and Bhui, Kamaldeep (2023) Typologies and Features of Play in Mobile Games for Mental Wellbeing. Simulation and Gaming. ISSN 1046-8781 |
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Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2023) Curses, Rites and Questionable Offerings. In: Folk Horror: New Global Pathways. Horror Studies . University of Wales Press, unknown. ISBN 9781786839794 (In Press) Item availability may be restricted. |
Assuncao, Carina, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2023) Towards a Framework for Assessing the Mechanisms that Contribute to Prosocial and Antisocial Behaviour in Esports. In: Proceedings of the Workshop on Combating Toxicity, Hate, and Harassment in Online Games at the 2023 Foundations for Digital Games Conference, April 11, 2023, Lisbon, Portugal. (Submitted) |
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McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025, Speakman, John, Mitchell, Alexander, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2022) The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. In: Foundation of Digital Games 2022, Athens, Greece. |
Mitchell, Alexander, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Walton-Rivers, Joseph, Watkins, Matt, New, Warwick and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2022) An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects. In: Proceedings of the 2022 United Kingdom and Ireland Computing Education Research Conference, September 1-2, 2022, Dublin, Ireland. |
Ma, Minhua Eunice ORCID: https://orcid.org/0000-0001-7451-546X, Zhejun, Liu, Yunshui, Jin and Jiachen, Li (2022) A Comparison of Immersive and Non-immersive VR for the Education of Filmmaking. International Journal of Human–Computer Interaction, 38 (12). ISSN N/A |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679, Besombes, Nicolas, Connolly, Cornelia, Gawrysiak, Joey, Halevi, Tzipora, Jenny, Seth, Miljanovic, Michael, Stange, Melissa, Taipalus, Toni and Williams, J. Patrick (2021) Foundations for Esports Curricula in Higher Education. In: Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education. Association for Computing Machinery, New York, NY, USA, pp. 27-55. ISBN 978-1-4503-9202-0 Item availability may be restricted. |
Mitchell, Alexander ORCID: https://orcid.org/0000-0001-5630-2620, Greer, Terry ORCID: https://orcid.org/0000-0002-8510-1577, New, Warwick ORCID: https://orcid.org/0000-0002-0790-266X, Walton-Rivers, Joseph ORCID: https://orcid.org/0000-0002-3406-0584, Watkins, Matt ORCID: https://orcid.org/0000-0003-4196-2276, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2021) Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects. In: United Kingdom and Ireland Computing Education Research Conference, September 2 - 3, 2021, Glasgow, United Kingdom. (In Press) |
Barrios-O'Neill, Danielle and Hook, Alan (2021) Invisible Belfast: Flat Ontologies and Remediations of the Post-Conflict City. Convergence: The International Journal of Research into New Media Technologies, 27 (1). pp. 212-228. ISSN 1748-7382 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2020) From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. ACM Journal on Computing and Cultural Heritage, 13 (4). ISSN 1556-4673 |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2020) Rerolling Boardgames. Studies in Gaming . Mcfarland and Company, Jefferson, North Carolina. ISBN 978-1-4766-7079-9 Item availability may be restricted. |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679, Rubino, Giovanni, Lelievre, Edwige and Phillips, Tim (2020) Virtual gardening: Identifying problems and potential directions for ‘ecological awareness’ through soil management and plant recognition gaming. Journal of Environmental Media, 1 (2). pp. 185-207. ISSN 2632-2471 |
HAMMADY, Ramy, Ma, Minhua ORCID: https://orcid.org/0000-0001-7451-546X and STRATHEARN, Carl (2020) Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage, 13 (2). ISSN 1556-4673 Item availability may be restricted. |
Comley, Stephanie (2020) Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education. Doctoral thesis, University of the Arts London, Falmouth University. |
Casas Roma, Joan and Arnedo-Moreno, Joan (2019) From Games to Moral Agents: Towards a Model for Moral Actions. In: Artificial Intelligence Research and Development. Frontiers in Artificial Intelligence and Applications, 1 . IOS Press, Netherlands, pp. 19-28. ISBN 978-1-64368-015-6 |
Barrios-O'Neill, Danielle and Garcia Rangel, Sherezade ORCID: https://orcid.org/0000-0002-0166-690X (2019) Playing Plague: Disease Narrative and the Need for Innovative Bio-Ontological Games. Games and Culture, na. ISSN 1555-4120 (Submitted) Item availability may be restricted. |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2019) The Story of Bonehead Merkle: Appraising the Fictional Component of Sports. Well-Played, 8 (3). pp. 151-172. ISSN 2164-3458 |
Barrios-O'Neill, Danielle (2019) Teaching Ciarán Carson: Classroom Approaches to the Postdigital, Conflict-Zone Text. Pedagogy, 19 (3). pp. 483-507. ISSN 1531-4200 |
Casas Roma, Joan and Arnedo-Moreno, Joan (2019) Categorizing Morality Systems Through the Lens of Fallout. In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 6-10 August 2019, Kyoto. |
Challenor, Jennifer and Ma, Minhua ORCID: https://orcid.org/0000-0001-7451-546X (2019) A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technologies and Interaction, 3 (2). ISSN 2414-4088 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2019) “Everything is True”: Urban Gothic meets the Chthulucene in Multiplayer Online Game, The Secret World. |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2019) Approaching the Analysis of the Spectatorship of AI in Saltybet.com. In: AISB, Falmouth, UK. (Submitted) |
Boduszek, Daniel, Debowska, Agata, Jones, Adele, Ma, Minhua ORCID: https://orcid.org/0000-0001-7451-546X, Smith, David, Willmott, Dominic, Jemmott, Ena and Da Breo, Hazel (2019) Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial. Computers in Human Behavior, 93. pp. 260-266. ISSN 0747-5632 |
Wood, Hannah, Parr, Dani, Helps, Alice, Landau, Julie, Jamieson, Dan, Morgan, Rob and Boyle, Grace (2019) Project Dinosaurs and Project Robots – current codenames. [Performance] |
Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6 |
Ensslin, Astrid, Balteiro, Isabel and Finnegan, John ORCID: https://orcid.org/0000-0003-4902-4399 (2019) Bad language and Bro-up Cooperation in Co-sit gaming. In: Approaches to Videogame Discourse Lexis, Interaction, Textuality. Bloomsbury, UK. ISBN 9781501338465 |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2019) To Disney Infinity and Beyond - Star Wars Videogames Before and After the Lucasarts Acquisition. In: Disney’s Star wars: Forces of Production and Promotion. University of Iowa Press, Iowa, USA, pp. 123-135. ISBN 9781609386436 |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2018) Approaches to Game Fiction Derived from Musicals and Pornography. MDPI Arts Journal, 7 (3). ISSN 2076-0752 |
Liapis, Antonios, Yannakakis, Georgios N., Nelson, Mark, Preuss, Mike and Bidarra, Rafael (2018) Orchestrating Game Generation. IEEE Transactions on Games, 11 (1). pp. 48-68. ISSN 2475-1510 |
Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden. |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Cowling, Peter I. and Whitehouse, Daniel (2018) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA. |
Scott, Michael James ORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI. |
Colton, Simon, Nelson, Mark, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted. |
Kay, Madeleine and Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 (2018) The effect of visualising NPC pathfinding on player exploration. In: Proceedings of Curiosity in Games workshop at the International Conference on the Foundations of Digital Games (FDG), 7-10 August 2018, Malmö, Sweden. (In Press) |
Baier, Hendrik, Sattaur, Adam, Powley, Edward J., Devlin, Sam, Rollason, Jeff and Cowling, Peter I. (2018) Emulating human play in a leading mobile card game. IEEE Transactions on Games, TBC. ISSN 2475-1510 (In Press) |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK. |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521 |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2018) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Studies in Global Science Fiction . Palgrave Macmillian UK, London, pp. 283-300. ISBN 9783319781419 |
McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Messom, Chris, Pollock, Ian and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2017) If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students. In: Proceedings of the Working Group Reports from the 2017 ACM Conference on Innovation and Technology in Computer Science Education, July 03 - 05, Bologna, Italy. (In Press) |
Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2017) Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced? Doctoral thesis, University of the Arts London in collaboration with Falmouth University. |
Olsen, David and Nelson, Mark (2017) The Narrative Logic of Rube Goldberg Machines. Proceedings of the 10th International Conference on Interactive Digital Storytelling, 10690. pp. 104-116. ISSN 0302-9743 |
Wood, Hannah (2017) Dynamic Syuzhets: Writing and Design Methods for Playable Stories. In: Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017. Lecture Notes in Computer Science, 10690 . Springer, Cham, Switzerland, pp. 24-37. ISBN 978-3-319-71027-3 Item availability may be restricted. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2017) Gothic American Gaming. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge, pp. 229-242. ISBN https://doi.org/10.1017/9781316337998 |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands. |
McGill, Monica, Johnson, Chris, Atlas, James, Bouchard, Durell, Merkle, Larry, Messom, Chris, Pollock, Ian and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2017) Game Development for Computer Science Education (Extended Abstract). In: Proceedings of the 22nd Annual ACM Conference on Innovation and Technology in Computer Science Education, 3-5 July 2017, Bologna, Italy. (Unpublished) |
Whittaker, Emma (2017) Transitions-Felt: William James, Locative Narrative and the Multi-Stable Field of Expanded Narrative. Doctoral thesis, University of Plymouth. |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press) |
Howard, Jeff ORCID: https://orcid.org/0000-0001-9077-1025 (2017) Force and Fire: Making Your Game More Metal. In: Game Developer's Conference (GDC), San Francisco. |
Nelson, Mark (2017) Investigating Vanilla MCTS Scaling on the GVG-AI Game Corpus. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. p. 1. ISSN 2325-4289 |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. pp. 1-8. ISSN 2325-4289 |
Johnson, Chris, McGill, Monica, Bouchard, Durell, Bradshaw, Michael K, Bucheli, Victor, Merkle, Laurence D, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Sweedyk, Z, Velàzquez-Iturbide, J. Àngel, Xiao, Zhiping and Zhang, Ming (2017) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru. |
Hook, Alan, Barrios-O'Neill, Danielle and Mairs Dyer, Jolene (2016) A Transmedia Topology of Making a Murderer. VIEW Journal of European Television History and Culture, 5 (10). ISSN 2213-0969 |
Barr, Matthew, Berry, Landon, Butt, Mahli-Ann, Dunne, Daniel, Ecenbarger, Charlie, Evans, Sarah, Murray, Lorraine, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 and de Wildt, Lars (2016) Editorial: Conflicts. [Journal] |
Barrios-O'Neill, Danielle (2016) Chaotics and the post-digital in Ciarán Carson’s Exchange Place. Textual Practice, 29. pp. 1-18. ISSN 1470-1308 |
Shaker, Noor, Togelius, Julian and Nelson, Mark (2016) Procedural Content Generation in Games. Computational Synthesis and Creative Systems . Springer, USA. ISBN 9783319427140 |
Nelson, Mark (2016) The Tapper videogame patent as a series of close readings. Proceedings of the 1st International Joint Conference of DiGRA and FDG, 13 (1). pp. 1-13. ISSN 2342-9666 Item availability may be restricted. |
Whittaker, Emma and Brocklehurst, James (2016) Locative Narrative: Creating Contexts for Supposition in Spatially Distributed Museums. In: National Archives Conference: Discovering Collections, Discovering Communities 2016, 10-12 October 2016, The Lowry, Salford. |
Potanin, Robyn-Ann (2016) Hairpins and Cockpits: Developer Behaviours Driving Game Concept Production. Doctoral thesis, University of the Arts London and Falmouth University. Item availability may be restricted. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn |
Barrios-O'Neill, Danielle and Hook, Alan (2016) Future Energy Networks and the Role of Interactive Gaming as Simulation. Futures, 81. pp. 119-129. ISSN 0016-3287 |
Barr, Matt, Murray, Lorraine, Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Berry, Landon, de Wildt, Lars, Butt, Mahli-Ann, Ecenbarger, Charlie, Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press) |
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Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France. |
McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 and Moffat, David (2016) Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. In: GJH&GC '16, March 13 2016, San Francisco, CA, USA. ACM, USA, pp. 50-53. ISBN 978-1-4503-4083-0 |
Wearn, Nia and McDonald, Brian ORCID: https://orcid.org/0000-0002-0611-6499 (2016) Ethos of location and its implication to the motivators of Global Games Jam participants. In: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, San Francisco, USA. |
Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124 |
Barrios-O'Neill, Danielle and Schuitema, Geertje (2016) Online engagement for sustainable energy projects. Renewable and Sustainable Energy Reviews, 54. pp. 1611-1621. ISSN 1364-0321 |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK. |
Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2016) Book Review: Game Play by Paul Booth. Intensities, 1 (8). ISSN 1471-5031 |
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Whittaker, Emma (2015) Inside the Snow Globe: Pragmatisms, belief and the ambiguous objectivity of the imaginary. Technoetic Arts: A Journal of Speculative Research, 13 (3). pp. 275-284. ISSN ISSN 1477965X |
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Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted. |
Cowling, Peter I, Devlin, Sam, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA. |
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Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University. |
Hook, Alan and Barrios-O'Neill, Danielle (2015) Future Energy Networks and the Role of Interactive Gaming as Simulation. In: Renewable Futures RIXC, 8-10 October, 2015, Riga, Latvia. |
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Whittaker, Emma and Brocklehurst, James (2014) Playing with Perception: Locative Narrative and Sonic Virtual Locations. In: Digital Research in the Humanities and Arts 2014, 31 August - 1 September 2014, University of Greenwich. |
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Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490, Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece. |
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Perez, Diego, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Whitehouse, Daniel, Rohlfshagen, Philipp, Samothrakis, Spyridon, Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X |
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Whittaker, Emma and Brocklehurst, James (2013) The Lost Index: Landscape with Figures. [Artwork] |
Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain. |
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Arachchilage, Nalin, Love, Steve and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568 |
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Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630 |
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Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144 |