Nelson, Mark, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.
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Abstract / Summary
Playing casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, usually on desktop com-puters, using professional development tools. Our goal is to bring these activities closer together, in terms of who does them and how they do them. Our Gamika Technology platform is a 2D physics-based mobile game design environment. It comprises a 284- dimensional parametric design space, and poses mobile game design as the problem of navigating this space. We have built three mobile apps thus far to experiment with on-device, mixed-initiative navigation of the Gamika design space and some of its subspaces. We describe these apps here in terms of the initiatives that go into making a game with them, and how these are split between people and underlying AI software. Our overall goal is to democratise game design, so that an- yone and everyone can make casual games directly on their mobile phones or tablets.
Item Type: | Conference or Workshop Item (Paper) |
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ISSN: | 1613-0073 |
Subjects: | Computer Science, Information & General Works |
Courses by Department: | The Games Academy > Digital Games |
Depositing User: | Simon Colton |
Date Deposited: | 26 Jun 2017 15:30 |
Last Modified: | 23 Nov 2023 13:45 |
URI: | https://falmouth-test.eprints-hosting.org/id/eprint/2568 |
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