Mixed-Initiative Approaches to On-Device Mobile Game Design

Nelson, Mark, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.

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Abstract / Summary

Playing casual games is a wildly popular activity on smartphones. However, designing casual games is done by a smaller group of people, usually on desktop com-puters, using professional development tools. Our goal is to bring these activities closer together, in terms of who does them and how they do them. Our Gamika Technology platform is a 2D physics-based mobile game design environment. It comprises a 284- dimensional parametric design space, and poses mobile game design as the problem of navigating this space. We have built three mobile apps thus far to experiment with on-device, mixed-initiative navigation of the Gamika design space and some of its subspaces. We describe these apps here in terms of the initiatives that go into making a game with them, and how these are split between people and underlying AI software. Our overall goal is to democratise game design, so that an- yone and everyone can make casual games directly on their mobile phones or tablets.

Item Type: Conference or Workshop Item (Paper)
ISSN: 1613-0073
Subjects: Computer Science, Information & General Works
Courses by Department: The Games Academy > Digital Games
Depositing User: Simon Colton
Date Deposited: 26 Jun 2017 15:30
Last Modified: 23 Nov 2023 13:45
URI: https://falmouth-test.eprints-hosting.org/id/eprint/2568

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