Summerley, Rory ORCID: https://orcid.org/0000-0001-6496-9679 (2015) How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal, 3 (2). pp. 187-206. ISSN 2164-3458
Preview |
Text
How do Frog Fractions and Nier use intertextual knowledge to subvert the player (1).pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial. Download (420kB) | Preview |
Abstract / Summary
At first glance Frog Fractions (Twinbeard Studios, 2012) and Nier (Cavia, 2010) appear to be a fractions-based educational game and a Japanese role-playing game respectively. One thing these two drastically different games have in common is that they both set themselves up as standard entries in their respective genre and then utilise the player's intertextual knowledge of other games to establish an expectation which they then subvert using techniques that this essay seeks to define.
Item Type: | Article |
---|---|
Identification Number: | 10.1184/R1/6687017 |
ISSN: | 2164-3458 |
Subjects: | Technology > Digital Works > Digital Games Writing & Journalism > Creative Writing > Storytelling |
Courses by Department: | The Games Academy > Digital Games |
Depositing User: | Rory Summerley |
Date Deposited: | 30 Oct 2019 14:24 |
Last Modified: | 11 Nov 2022 16:25 |
URI: | https://falmouth-test.eprints-hosting.org/id/eprint/3576 |
Actions
View Item (login required) |