1st Workshop on the History of Expressive Systems

Ryan, James and Nelson, Mark (2017) 1st Workshop on the History of Expressive Systems. In: International Conference on Interactive Digital Storytelling, 14-17 Nov 2017, Funchal, Portugal. (In Press)

[thumbnail of icids-2017-hex1.pdf]
Preview
Text
icids-2017-hex1.pdf - Accepted Version

Download (129kB) | Preview

Abstract / Summary

The first meeting of a new workshop on the History of Expressive Systems (HEX) is being held at ICIDS~2017. By 'expressive systems', we broadly mean computer systems (or predigital procedural methods) that were developed with expressive or creative aims; this is meant to be a superset of the areas called creative AI, expressive AI, videogame AI, computational creativity, interactive storytelling, computational narrative, procedural music, computer poetry, generative art, and more. While much of this purview intersects with projects in artificial intelligence, we are more broadly interested in procedural methods of all kinds (even predigital ones, as mentioned above). HEX is meant to illuminate and celebrate the history of systems in this area, especially the untold histories of projects that are today forgotten or relatively unknown.

Item Type: Conference or Workshop Item (Other)
Subjects: Communication > Media > Digital Media
History
Courses by Department: Academy of Innovation and Research > Digital Media
Academy of Innovation and Research > Research
Depositing User: Mark Nelson
Date Deposited: 29 Aug 2017 11:12
Last Modified: 23 Nov 2023 13:46
URI: https://falmouth-test.eprints-hosting.org/id/eprint/2684

Actions

View Item View Item (login required)