Crawford, Russell ORCID: https://orcid.org/0000-0002-4657-1576 (2023) ‘Creative weird’: Exploring gamification of communication and listening skills through play. Educational Developments, 24 (24.4). pp. 19-23. ISSN 1469 - 3267
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Abstract / Summary
Gamification has been a key emerging pedagogic approach
in developing multiple skills through playful learning. In
this article, we hypothesise that using a narrative-driven
physical card game improves communication and listening
skills in players through building an encouraging and
engaging user experience. Our evaluation from two player
groups of students revealed engagement and confidence
improvements in both communication and listening skills
development. Our findings also showed improvement
of player self-awareness of these critical skills as well as
highly reflective commentary related to communicating in
professional contexts. We conclude there are more elements
of interprofessional and interpersonal learning that can be
improved and supported through similar playful learning
approaches achieved through use of gamification-based
interventions such as we describe here.
Item Type: | Article |
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ISSN: | 1469 - 3267 |
Subjects: | Education Social Sciences |
Courses by Department: | Academy of Innovation and Research > Research |
Depositing User: | Russell Crawford |
Date Deposited: | 26 Feb 2024 16:10 |
Last Modified: | 26 Feb 2024 16:10 |
URI: | https://falmouth-test.eprints-hosting.org/id/eprint/5407 |
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