Cook, Michael and Colton, Simon (2018) Inferring Design Constraints From Game Ruleset Analysis. In: IEEE Conference on Computational Intelligence in Games, August 14th-17th 2018, Maastricht, Netherlands. |
Cook, Michael and Colton, Simon (2018) Redesigning Computationally Creative Systems for Continuous Creation. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 32-39. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Cook, Michael and Colton, Simon (2018) Neighbouring Communities: Interaction, Lessons and Opportunities. In: Proceedings of the Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, June 25-29, 2018. Association for Computational Creativity (ACC), Online, pp. 256-263. ISBN 978-989-54160-0-4 Item availability may be restricted. |
Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304 and Cook, Michael (2018) Investigating and automating the creative act of software engineering. In: Proceedings of the Ninth International Conference on Computational Creativity. Association for Computational Creativity (ACC), Online, pp. 224-231. ISBN 978-989-54160-0-4 |
Colton, Simon, Nelson, Mark, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted. |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521 |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Nelson, Mark, Gaudl, Swen, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Wevva: Demonstrating Game Design. Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2017, 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. pp. 273-275. ISSN N/A |
Nelson, Mark, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA. |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands. |
Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA. |
Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press) |
Cook, Michael, Gow, Jeremy and Colton, Simon (2017) Towards the Automatic Optimisation of Procedural Content Generators. 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016. pp. 270-277. ISSN 2325-4289 |
Cook, Michael (2016) Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning. In: Experimental AI in Games 2016, San Francisco, CA, USA. |
Cook, Michael (2016) The Digital Muse - Being Creative in the Age of Generativity. UNSPECIFIED. |
Cook, Michael (2016) We've Run Out of Numbers - Procedural Generation After No Man's Sky. UNSPECIFIED. |
Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Geelhoed, Erik ORCID: https://orcid.org/0000-0001-7152-1186 and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings (1). pp. 18-24. |
Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France. |
Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France. |
Cook, Michael (2016) Don't Be Human. UNSPECIFIED. |
Cook, Michael, Gow, Jeremy and Colton, Simon (2016) Danesh: Helping Bridge The Gap Between Procedural Generators and Their Output. In: Proceedings of the 7th Workshop on Procedural Content Generation at FDG, UK. |
Cook, Michael (2015) AI-based game design patterns. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA. |
Cook, Michael (2015) Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. In: Foundations of Digital Games 2015, Pacific Grove, CA, USA. |
Cook, Michael (2015) Can Computers Be Feminists? UNSPECIFIED. |
Cook, Michael (2015) Triple-AI: How Artificial Intelligence Will Run The Games Industry. UNSPECIFIED. |
Cook, Michael (2014) The Lost Art Of Dreaming. UNSPECIFIED. |
Cook, Michael (2014) Generate Everything. UNSPECIFIED. |
Cook, Michael (2014) ANGELINA� "The AI That Makes Videogames". UNSPECIFIED. |