Items where Author is "Gaudl, Swen"

Number of items: 17.

Cassas-Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Morally Autonomous NPCs: The Case of The Elder Scrolls IV: Oblivion. In: Artificial Intelligence and Simulated Behaviour, 16th - 18th April, 2019, Falmouth.
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Casas Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen and Saunders, Rob (2019) Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. In: Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART. SciTePress Digital Library, Online, pp. 244-251. ISBN 978-989-758-350-6
[thumbnail of RPGMoralitySystems_ICAART18.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon and Deterding, Sebastian (2018) Curious Users of Casual Creators. In: Workshop on Curiosity in Games at Foundations of Digital Games 2018, 10 Aug 2018, Malmö, Sweden.
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Colton, Simon, Nelson, Mark, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Saunders, Rob, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. Item availability may be restricted.
[thumbnail of ParameterDesign_ICCC18.pdf]
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Gaudl, Swen and Bryson, Joanna (2018) The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures. Cognitive Systems Research, 50. pp. 1-9. ISSN 1389-0417
[thumbnail of 2018-CognitiveSystems-ExtendedRamp-Gaudl-Bryson-preprint.pdf]
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521
[thumbnail of RapidGameJams_EntCom18.pdf]
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Gaudl, Swen (2017) Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions. In: ICIDS 2017: Authoring for Interactive Storytelling, Madeira, Portugal.
[thumbnail of ICIDS2017-AIS-Gaudl.pdf]
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Nelson, Mark, Gaudl, Swen, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Wevva: Demonstrating Game Design. Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2017, 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. pp. 273-275. ISSN N/A
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Nelson, Mark, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Ivey, Peter, Saunders, Rob, Perez Ferrer, Blanca and Cook, Michael (2017) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces, May 7 2017, Denver, USA.
[thumbnail of Gamika_MICI17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
[thumbnail of GameDemocratisation_CROP17.pdf]
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Nelson, Mark, Gaudl, Swen, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Perez Ferrer, Blanca, Saunders, Rob, Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
[thumbnail of FluidicGames_ICCC17.pdf]
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Gaudl, Swen (2017) A Genetic Programming Framework for 2D Platform AI. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK.
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Gaudl, Swen, Nelson, Mark, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. pp. 1-8. ISSN 2325-4289
[thumbnail of GamikaLevelDesign_CIG16.pdf]
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Colton, Simon, Nelson, Mark, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaEmergence_CCGW16.pdf]
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Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Gaudl, Swen, Colton, Simon, Nelson, Mark, Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
[thumbnail of GamikaAutotweaking_CCGW16.pdf]
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Gaudl, Swen (2015) Stealthier POSH. [Media]
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This list was generated on Sun Dec 15 05:12:50 2024 UTC.