Design Methods for Democratising Mobile Game Design

Nelson, Mark, Gaudl, Swen, Colton, Simon, Saunders, Rob, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Ivey, Peter, Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.

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Abstract / Summary

Playing mobile games is popular among a large and diverse set of players, contrasting sharply with the limited set of companies and people who design them. We would like to democratise mobile game design by enabling players to design games on the same devices they play them on, without needing to program. Our concept of fluidic games aims to realise this vision by drawing on three design methodologies. The interaction style of fluidic games is that of casual creators; their end-user design philosophy is adapted from metadesign; and their technical implementation is based on parametric design. In this short article, we discuss how we've adapted these three methods to mobile game design, and some open questions that remain in order to empower end user game design on mobile phones in a way that rises beyond the level of typical user-generated content.

Item Type: Conference or Workshop Item (Paper)
Subjects: Technology > Digital Works > Apps
Technology > Digital Works > Digital Games
Courses by Department: The Games Academy > Computing for Games
The Games Academy > Digital Games
Depositing User: Mark Nelson
Date Deposited: 27 Nov 2017 11:59
Last Modified: 11 Nov 2022 16:30
URI: https://falmouth-test.eprints-hosting.org/id/eprint/2713

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