Occult Game Design: An Initiation into Secrets and Mysteries

Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025 (2012) Occult Game Design: An Initiation into Secrets and Mysteries. In: Game Developer's Conference (GDC) Online 2012, October 2012, Austin, TX, U.S..

[thumbnail of howard_jeff_occultgamedesign.pdf]
Preview
Text
howard_jeff_occultgamedesign.pdf - Presentation
Available under License Creative Commons Attribution Non-commercial.

Download (6MB) | Preview

Abstract / Summary

From Warren Robinett's first easter egg in Adventure to the retrogaming scavenger hunts of Ready Player One, mysteries exert a magnetic pull on players. The Binding of Isaac and The Legend of Grimrock bristle with puzzles, traps, and secrets, mirroring the effective but obscure narrative design of the cult classics Demon's Souls and Killer7. Howard, an expert on quests, demonstrates designing mystery through intertwined mechanics and narrative, individually cryptic but mutually reinforcing. Mystery enables puzzles that are pervasive and organic rather than localized and artificial. The cumulative effects heighten player engagement, enrich player communities, and keep satisfied players wanting more.

Item Type: Conference or Workshop Item (Lecture)
Subjects: Technology > Digital Works > Digital Games
Religion
Writing & Journalism > Creative Writing > Storytelling
Courses by Department: The Games Academy > Digital Games
Depositing User: Jeff Howard
Date Deposited: 14 Jul 2020 13:52
Last Modified: 11 Nov 2022 16:22
URI: https://falmouth-test.eprints-hosting.org/id/eprint/3996

Actions

View Item View Item (login required)