Items where Author is "Krzywinska, Tanya"

Number of items: 31.

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Ma, Eunice ORCID logoORCID: https://orcid.org/0000-0001-7451-546X, Belinskiy, Anton and Bhui, Kamaldeep (2023) Coziness in Games: Second Homes, Audiences and Aesthetics. Games and Culture. ISSN 1555-4120 (Submitted) Item availability may be restricted.
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Ray, Emma, Ma, Eunice ORCID logoORCID: https://orcid.org/0000-0001-7451-546X, Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Pavarini, Gabriela, Hugh-Jones, Siobhan, Mankee-Williams, Anna ORCID logoORCID: https://orcid.org/0000-0002-0829-8441, Belinskiy, Anton and Bhui, Kamaldeep (2023) Typologies and Features of Play in Mobile Games for Mental Wellbeing. Simulation and Gaming. ISSN 1046-8781
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2023) Curses, Rites and Questionable Offerings. In: Folk Horror: New Global Pathways. Horror Studies . University of Wales Press, unknown. ISBN 9781786839794 (In Press) Item availability may be restricted.
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McDonald, Brian ORCID logoORCID: https://orcid.org/0000-0002-0611-6499, Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID logoORCID: https://orcid.org/0000-0002-7762-9742, Howard, Jeff ORCID logoORCID: https://orcid.org/0000-0001-9077-1025, Speakman, John, Mitchell, Alexander, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2022) The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. In: Foundation of Digital Games 2022, Athens, Greece.
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Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229, Herring, Phoebe, Greer, Terry, Hickey, Kat, Rothwell, Sandra and Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2022) Space on Earth: Assessing the Feasibility of Virtual Reality and Mixed Reality for a Visitor Experience. Project Report. UNSPECIFIED. (Unpublished)
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Heholt, Ruth ORCID logoORCID: https://orcid.org/0000-0001-6963-6427 (2021) Gothic Kernow. Anthem Studies in Gothic Literature . Anthem Press, London. ISBN 9781785279065 (In Press) Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID logoORCID: https://orcid.org/0000-0002-7762-9742, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229 and Scott, Michael ORCID logoORCID: https://orcid.org/0000-0002-6803-1490 (2020) From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. ACM Journal on Computing and Cultural Heritage, 13 (4). ISSN 1556-4673
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2019) “Everything is True”: Urban Gothic meets the Chthulucene in Multiplayer Online Game, The Secret World.
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Scott, Michael James ORCID logoORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID logoORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2018) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Studies in Global Science Fiction . Palgrave Macmillian UK, London, pp. 283-300. ISBN 9783319781419
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2017) Gothic American Gaming. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge, pp. 229-242. ISBN https://doi.org/10.1017/9781316337998
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Geelhoed, Erik ORCID logoORCID: https://orcid.org/0000-0001-7152-1186 and Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2017) Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA. [Project] (Unpublished) Item not available from this repository.

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn
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Perez Ferrer, Blanca, Colton, Simon, Powley, Edward ORCID logoORCID: https://orcid.org/0000-0002-7317-7304, Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144, Geelhoed, Erik ORCID logoORCID: https://orcid.org/0000-0001-7152-1186 and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings (1). pp. 18-24.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2015) The Gamification of Gothic Coordinates. Revenant: Critical and Creative Studies of the Supernatural, 1 (1). pp. 58-78. ISSN 2397 8791
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print)
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and Brown, Douglas ORCID logoORCID: https://orcid.org/0000-0001-6662-6629 (2015) Online Games and Genre. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2014) Conspiracy Hermeneutics: The Secret World as Weird Tale. Well Played: a journal on video games, value and meaning, 3 (2). pp. 123-143. ISSN 2164-344X
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2014) Digital Games and the American Gothic: Investigating Gothic Game Grammar. In: A companion to American Gothic. Wiley-Blackwell, Oxford, pp. 503-516. ISBN 9780470671870 Item availability may be restricted.
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9
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Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 and King, Geoff (2000) Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press, unknown. ISBN 978-1903364031

Krzywinska, Tanya ORCID logoORCID: https://orcid.org/0000-0002-0744-4144 (2000) A Skin for Dancing In: Witchcraft, Possession and Voodoo in Film. Flicks Books, unknown. ISBN 978-0275976552

This list was generated on Sun Dec 15 04:43:08 2024 UTC.